abstract algorithm
shedding the light on the pixels

Hi, my name is Dragan Okanovic, I'm a software engineer from Belgrade, Serbia. I am passionate about natural computing, including computer graphics, evolutionary programming and artificial intelligence. I am currently working at Ubisoft as junior rendering programmer. In my spare time I work on a research regarding the new light transport algorithm. See about page for more info about me and contact details.

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Don't hesitate to contact me and I'll make sure to respond as soon as possible.